InflataPants - Interactable 3D Model (VRChat VRCFury Ready)
Grab yourself a pair of super customizable inflatable pants for inflatable round fun on any occasion.
Now with easy-to-use VRCFury installation.
Includes:
- Underwear or Ball Suit inflation modes.
- 4 ways to inflate:
- Have someone blow into the back valve (also pull to deflate).
- Tugging the side pull cord.
- Using the wheel in the menu.
- New: Smack the tank on the back.
- New: Realistic belt squeeze with Ball Suit.
- 14 different designs to choose from! (+ Plush and transparent modes).
- Custom sound effects included (By Karnage Wulfrick).
- Many customization and shape toggles in the menu.
- Example animators with detailed instructions for setup.
- Substance Painter file for easy customization of all designs.
- Squishy PhysBones: Squish the sides of these pants!
- Quest Compatible.
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Optimized meshes and textures:
- 5058 triangles, 1 material
- Multiple BlendShapes for better fitting and customization.
- Blender and FBX files.
- Poiyomi 8 material setup.
I have included a limited but functional Quest-compatible version (which lacks audio and visual quality/transparency mainly due to shader support but fully works).
Join the discord for inquiries, questions and share your creations:
https://discord.gg/jNPk9czTNc
Brief Notes
This asset needs to be placed under "Armature/Hips" or "Armature/Hip" for the animations to work properly.
Do not rename the 'Inflatable Underwear' prefab.
If your armature doesn't match this, you can create fake empty 'gameobjects' (Put a empty 'Hip' object under a blank 'Armature' object on your avatar) and then parent constraint the 'Inflatable Underwear' to your real hip as a workaround.
You likely will need to merge your avatar's FX animator with the one provided.
This can be easily done using Avatars 3.0 Manager
'Use Auto-Footsteps for 3 and 4 point tracking' in the 'Lower Body' section of the 'VRC Avatar Descriptor' has to be unticked for the 'Spead Legs' function to fully work,
When used with full-body the in-game 'Locomotion Animation' has to be turned on for the limbs to be posed in ball suit mode. There is a toggle included to turn off walking animations in this asset's menu. If you don't want walking animations in full-body, make sure 'Force Loomotion animations for 6 point tracking' is unticked in the 'Lower Body' section of the 'VRC Avatar Descriptor'.
Requires Poiyomi 8 Shader: https://github.com/poiyomi/PoiyomiToonShader/releases
Fenchi Species by Erich Westhoven
Licensing and Terms of Service:
Upon purchase of this product, feel free to edit and customize the model however you please:
-Do not claim the work as yours.
-Do not share or resell the assets, please provide them with the link to this product, respectfully.
-For commissions, both the commissioner and client must purchase this asset.
[This product is non-refundable]
Because this product is a digital copy, and, by principle, this cannot be returned for money back. If there are errors in the uploading process you may have to reimport the Unity package and its contents, otherwise, feel free to contact me if you have any issues. Please keep the email you used to purchase this product to prevent loss of the receipt and the product.